Wednesday 2 July 2014
Jazz Cover of Game of Thrones Theme Goes Viral
A Jazz cover of the Game of Thrones Theme has gone viral after a video of the New Orleans styled jazz band, Swamp Donkeys, was uploaded to YouTube.
http://atthamovies.com/jazz-cover-game-thrones-theme-goes-viral/
Friday 22 March 2013
Wednesday 20 March 2013
Tuesday 19 October 2010
Megaminis now has a facebook page which can be found here.
Monday 18 October 2010
Megaminis.co.uk - About Us
Megaminis.co.uk - Warhammer 40k, Warhammer Fantasy , Lords Of The Rings Price Comparison Site
Who are Megaminis.co.uk?
Megaminis.co.uk is a free to use online comparison shopping service, which will help you to find the wargame product you want at the price you want – saving you time and money.
We have thousands of products from a wide range of shops, some that will be very familiar to you and some that will not, that is why we allow you to choose the range of shops that you want to search from.
The prices shown are the prices that we have from the various shops and we aim to keep this as accurate and up-to-date as possible but we cannot guarantee those prices, so always check before you buy.
Product Ranges That We Compare Prices For
Warhammer 40k
Warhammer Fantasy
Lord Of The Rings
Dungeons & Dragons
Star Wars Miniatures
Wargame Scenery
Hobby Supplies
Examples Of Our Price Comparisons
Warhammer 40k Rulebook £28.00 - £32.00 [RRP] £45.00
Warhammer Fantasy 8th Edition Rulebook £36.00 - £38.50 [RRP] £45.00
Assault On Black Reach £40.00 - £44.00 [RRP] £55.00
Island Of Blood £48.00 - £54.00 [RRP] £60.00
Blood Angels Codex £13.32 - £14.35 [RRP] £17.50
Tyranid Battleforce £48.00 - £51.00 [RRP] £60.00
Ork Battlewagon £28.00 - £33.50 [RRP] £37.50
Chaos Daemon Prince £16.00 - £16.85 [RRP] £20.00
Space Marine Dreadnought £21.60 - £22.50 [RRP]£27.00
Skaven Battalion £44.00 - £68.03 [RRP] £55.00
Knights Of Minas Tirith £9.60 - £14.96 [RRP] £12.00
War Mumak Of Harad £39.50 - £46.89 [RRP] £50.00
Other Services
Free Video Painting Tutorials
Wargame News & Rumours
Purpose Of This Blog
In this blog, we will keep you up to date on the latest happenins at Megaminis.co.uk including recent discounts and additions to our website.
Does Megaminis.co.uk sell anything?
Megaminis.co.uk does not sell any products, we are a price comparison site which allows you to compare prices on a wide range of products through hundreds of different shops.
If I have a query or problem with my order then who should I contact?
If you have any queries or problems with your order then you should contact the shop (via their website or on the telephone) directly.
Is it safe to buy online?
Buying online is now convenient and can save you both money and time. However, it is always sensible to make sure that your personal details are secure.
There is a mistake on the price / product / category on Megaminis.co.uk, what should I do?
We always try to keep the information on Megamns.co.uk up-to-date but if there is a mistake then you can either tell us using the contact tab on our website.
How to Compare Wargaming Prices - Use Megaminis.co.uk Price Comparison
Jumping from website to website looking for the best deal can be a time consuming task, so let us do the work for you. We'll trawl the net for the prices offered by different online retailers for hundreds of items, so that you can compare them to see where you can get a great deal. Using our price comparison website can help you to save time and money when shopping online.
Once you have found the item you are looking for, click on it and you will be shown a list of online retailers selling the item includng the price the retailer is selling the product for. In order to purchase the item, click on the ‘Buy It Now’ button next to the desired shop.
Comparing Prices - Traditional vs. Online Shopping
Online stores are often able to offer products at lower prices than traditional shopping outlets because a website doesn't have the same overhead costs as a chain of shops. High rents and rates in prime shopping locations, staff salaries and utility costs mean that very often traditional shopping outlets can't compete with online prices. Many online stores are also able to buy goods in bulk, meaning that they get cheaper prices from suppliers, and they can then pass these savings on to their customers.
If you're the type of person who likes to see products before buying them, this doesn't mean that online shopping isn't for you - you can browse in your high street to find the product that you like, but you can then make a note of the product name and model number and compare prices for that product online to see if you can get a better deal from an online retailer.
Check Hidden Costs When You Compare Prices Online
When you compare prices online, check that you're comparing like with like - make sure that you know exactly what you'll be paying. Sometimes the deal that initially looks the best might not be when you take into account all the charges that apply.
If you're ordering goods from the UK, check that VAT has been added to the price. If the VAT hasn't been added, you can be given the impression that an item is cheaper than it actually is.
If you're buying from a foreign website, check to see whether there are import duties that need to be added to the price. These vary from country to country, and if these haven't been included in the price, the total cost could be a lot higher than you expected.
You'll also need to take postage and packaging charges into account when you compare prices between sites. Some retailers offer products at a heavily discounted price, but charge more for sending items through the post. However, other sites offer free postage and packaging on certain products or to certain locations and this can mean that the total cost of your goods will be much cheaper.
If the site that you're considering ordering from offers free delivery, it's worth checking to see what services you get if you pay a little extra for delivery.
Reputable online stores will have a clear and fair charging system for packaging and posting different sized goods.
Look for Special Offers and Package Deals
When you're comparing prices between different online retailers, make sure that you look out for special offers, as you might be able to save even more money.
Some online stores offer great package deals, where if you buy a certain combination of products, you'll get a better deal. You can also sometimes get accessories free of charge when buying a certain product, and some companies offer discounts to customers who are 'members' of their site.
Most online stores have special offers sections on their sites, where you'll find goods at reduced prices, and don't forget that online stores have 'sales' in exactly the same way as high street stores.
Who are Megaminis.co.uk?
Megaminis.co.uk is a free to use online comparison shopping service, which will help you to find the wargame product you want at the price you want – saving you time and money.
We have thousands of products from a wide range of shops, some that will be very familiar to you and some that will not, that is why we allow you to choose the range of shops that you want to search from.
The prices shown are the prices that we have from the various shops and we aim to keep this as accurate and up-to-date as possible but we cannot guarantee those prices, so always check before you buy.
Product Ranges That We Compare Prices For
Warhammer 40k
Warhammer Fantasy
Lord Of The Rings
Dungeons & Dragons
Star Wars Miniatures
Wargame Scenery
Hobby Supplies
Examples Of Our Price Comparisons
Warhammer 40k Rulebook £28.00 - £32.00 [RRP] £45.00
Warhammer Fantasy 8th Edition Rulebook £36.00 - £38.50 [RRP] £45.00
Assault On Black Reach £40.00 - £44.00 [RRP] £55.00
Island Of Blood £48.00 - £54.00 [RRP] £60.00
Blood Angels Codex £13.32 - £14.35 [RRP] £17.50
Tyranid Battleforce £48.00 - £51.00 [RRP] £60.00
Ork Battlewagon £28.00 - £33.50 [RRP] £37.50
Chaos Daemon Prince £16.00 - £16.85 [RRP] £20.00
Space Marine Dreadnought £21.60 - £22.50 [RRP]£27.00
Skaven Battalion £44.00 - £68.03 [RRP] £55.00
Knights Of Minas Tirith £9.60 - £14.96 [RRP] £12.00
War Mumak Of Harad £39.50 - £46.89 [RRP] £50.00
Other Services
Free Video Painting Tutorials
Wargame News & Rumours
Purpose Of This Blog
In this blog, we will keep you up to date on the latest happenins at Megaminis.co.uk including recent discounts and additions to our website.
Does Megaminis.co.uk sell anything?
Megaminis.co.uk does not sell any products, we are a price comparison site which allows you to compare prices on a wide range of products through hundreds of different shops.
If I have a query or problem with my order then who should I contact?
If you have any queries or problems with your order then you should contact the shop (via their website or on the telephone) directly.
Is it safe to buy online?
Buying online is now convenient and can save you both money and time. However, it is always sensible to make sure that your personal details are secure.
There is a mistake on the price / product / category on Megaminis.co.uk, what should I do?
We always try to keep the information on Megamns.co.uk up-to-date but if there is a mistake then you can either tell us using the contact tab on our website.
How to Compare Wargaming Prices - Use Megaminis.co.uk Price Comparison
Jumping from website to website looking for the best deal can be a time consuming task, so let us do the work for you. We'll trawl the net for the prices offered by different online retailers for hundreds of items, so that you can compare them to see where you can get a great deal. Using our price comparison website can help you to save time and money when shopping online.
Once you have found the item you are looking for, click on it and you will be shown a list of online retailers selling the item includng the price the retailer is selling the product for. In order to purchase the item, click on the ‘Buy It Now’ button next to the desired shop.
Comparing Prices - Traditional vs. Online Shopping
Online stores are often able to offer products at lower prices than traditional shopping outlets because a website doesn't have the same overhead costs as a chain of shops. High rents and rates in prime shopping locations, staff salaries and utility costs mean that very often traditional shopping outlets can't compete with online prices. Many online stores are also able to buy goods in bulk, meaning that they get cheaper prices from suppliers, and they can then pass these savings on to their customers.
If you're the type of person who likes to see products before buying them, this doesn't mean that online shopping isn't for you - you can browse in your high street to find the product that you like, but you can then make a note of the product name and model number and compare prices for that product online to see if you can get a better deal from an online retailer.
Check Hidden Costs When You Compare Prices Online
When you compare prices online, check that you're comparing like with like - make sure that you know exactly what you'll be paying. Sometimes the deal that initially looks the best might not be when you take into account all the charges that apply.
If you're ordering goods from the UK, check that VAT has been added to the price. If the VAT hasn't been added, you can be given the impression that an item is cheaper than it actually is.
If you're buying from a foreign website, check to see whether there are import duties that need to be added to the price. These vary from country to country, and if these haven't been included in the price, the total cost could be a lot higher than you expected.
You'll also need to take postage and packaging charges into account when you compare prices between sites. Some retailers offer products at a heavily discounted price, but charge more for sending items through the post. However, other sites offer free postage and packaging on certain products or to certain locations and this can mean that the total cost of your goods will be much cheaper.
If the site that you're considering ordering from offers free delivery, it's worth checking to see what services you get if you pay a little extra for delivery.
Reputable online stores will have a clear and fair charging system for packaging and posting different sized goods.
Look for Special Offers and Package Deals
When you're comparing prices between different online retailers, make sure that you look out for special offers, as you might be able to save even more money.
Some online stores offer great package deals, where if you buy a certain combination of products, you'll get a better deal. You can also sometimes get accessories free of charge when buying a certain product, and some companies offer discounts to customers who are 'members' of their site.
Most online stores have special offers sections on their sites, where you'll find goods at reduced prices, and don't forget that online stores have 'sales' in exactly the same way as high street stores.
Tuesday 17 November 2009
Fortress Of Redemption Out Soon!
A must have for Warhammer 40k players!
The Fortress of Redemption is an indomitable fortress, a towering bulwark against the ravages of planetary invasion. . A nigh on unassailable stronghold, the Fortress of Redemption bristles with weaponry, a missile silo and two bunker annexes.
This set contains one multi-part plastic Fortress of Redemption scenery piece. This 91-piece set includes a twin-linked lascannon interceptor gun, two heavy bolters and a missile silo. The main tower stands 14" high and the whole kit is 24" wide when measured annex to annex.
RRP: £58.70 - Accepting Pre-Orders Shortly
The Fortress of Redemption is an indomitable fortress, a towering bulwark against the ravages of planetary invasion. . A nigh on unassailable stronghold, the Fortress of Redemption bristles with weaponry, a missile silo and two bunker annexes.
This set contains one multi-part plastic Fortress of Redemption scenery piece. This 91-piece set includes a twin-linked lascannon interceptor gun, two heavy bolters and a missile silo. The main tower stands 14" high and the whole kit is 24" wide when measured annex to annex.
RRP: £58.70 - Accepting Pre-Orders Shortly
Space Marine Megaforce
Space Marines are humanity's ultimate warriors, dedicated to the defense of the Emperor and the Imperium of Man. The Space Marines Megaforce is the perfect way to start or enhance your own Space Marine army
Released 28th November 2009, This boxed set contains: one (1) Commander with five (5) man Command squad, a ten (10) man Tactical squad, a five (5) man Combat squad with Razorback transport, five (5) man Scout squad, five (5) man Assault Squad, one (1) Predator tank, and one (1) Space Marine Dreadnought.
Released 28th November 2009, This boxed set contains: one (1) Commander with five (5) man Command squad, a ten (10) man Tactical squad, a five (5) man Combat squad with Razorback transport, five (5) man Scout squad, five (5) man Assault Squad, one (1) Predator tank, and one (1) Space Marine Dreadnought.
RRP: £97.85
Imperial Strongpoint & Imperial Sector Re-Release
Both the Imperial Strongpoint and Imperial Sector scenery box sets are due to be re-released on the 28th of November.
The Imperial Strongpoint's RRP is £53.85
The Imperial Sector's RRP is £48.95
Both items are ideal for playing Warhammer 40k's expansion, Planetstrike.
Both items will be available for pre-order on Megaminis.co.uk over the next couple of weeks.
The Imperial Strongpoint's RRP is £53.85
The Imperial Sector's RRP is £48.95
Both items are ideal for playing Warhammer 40k's expansion, Planetstrike.
Both items will be available for pre-order on Megaminis.co.uk over the next couple of weeks.
Tuesday 29 September 2009
White Dwarf Subscription Miniature
The happy (or in many cases, unhappy) folks at Gamesday were shown the new White Dwarf Subsciption Miniature (shown left).
Are Squats on their way back?
Are Squats on their way back?
Labels:
Games Workshop,
Gamesday 2009,
Warhammer 40k,
White Dwarf
Thursday 17 September 2009
Space Wolves Codex Summary
The Dude from Warseer recently posted the following information:
"General info
Codex: Space Wolves - £15.00 US$25.00 €22.50 AU$42.00
To be released Saturday October 3 2009
Advance-order Saturday September 20 2009
Written by Phil Kelly
Rules
Army-wide Special Rules and Wargear
All Space Wolves have ATSKNF, Acute Senses, and Counter Attack.
Sagas – Characters can take special skills called Sagas. You may not double up on Sagas, although Special Characters do not count towards this.
Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks
Saga of the Beast Killer - Re-roll to hit and wound against Walkers and models of T5 or higher
Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls
Saga of the Wolf - Fenrisian Wolves get Ld7 and I5
Saga of the bear - Eternal Warrior
Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase
Saga of the Hunter - Outflank and Stealth
Belt of Russ – 4+ Inv Sv
Chooser of the Slain - Allows a "chooser" marker to be deployed prior to enemy deployment. Enemy cannot infiltrate within 18 inches, and the chooser model cannot be destroyed. Chooser model must be smaller than rune priest.
Fang of Morkai - Makes Space Wolves in attached squad Fearless
Frostblade - +1 Strength Power Weapon
Mark of the Wulfen Model replaces their Attack Characteristic with D6+1 Attacks and also gets Rending. This cannot be combined with special Close Combat Weapons.
Runic Weapons Force weapons, negate any psychic powers on a 4+, and wound daemons on a 2+.
Runic Armour 2+ save and 5+ inv save against psychic shooting attacks.
Thunder Wolf Mount - Grants +1 S and T, Rending and model becomes Cavalry.
Wolf Amulet - 4+ inv Sv
Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.
Wolf Tail Talisman - negates psychic powers targeting the model on a 5+
Wolf Tooth Necklace - hit on 3's in combat
HQ
Leaders of the Pack - HQs are 2 per slot (this does include Special Characters), no two characters may have the same saga, the same psychic powers or the same wargear combination
Logan Grimnar, the Great Wolf – WS6 BS5 S4 T4 W3 I5 A5 Ld10 Sv2+
Eternal Warrior, Stubborn. Wolf Tooth Necklace, Wolf Tail Talisman, Storm Bolter, Belt of Russ, Saga of Majesty.
The Great Wolf - Wolf Guard units count as Troops
Living Legend - Once per battle +1A to all friendly units within 18" until the end of the SW player turn
The High King – Logan and the squad he joins may choose one of the following special rules each turn: Fearless, Tank Hunters, Relentless or Preferred enemy.
The Axe Morkai - allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types.
Njal Stormcaller, Lord of Tempests – WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+
Runic Armour, Bolt Pistol, Frag and Krak grenades saga of Majesty.
Can replace Runic Armour and grenades with Runic Terminator Armour (2+ save, 4+ inv against everything).
Nightwing the Cyber Raven – Chooser of the Slain. Also cause D3 I5 S3 hits on one model in contact with Njal.
Staff of the Stormcaller – Runic Weapon that negate any psychic powers on a 3+.
Master Psyker – Knows all SW Psychic Powers. May cast 3 powers per turn
Lord of Tempests – Njal is shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:
2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One unit within 18" takes D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.
Wolf Lord Ragnar Blackmane – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, Frost Blade, Wolf Tooth Necklace, Wolf Tail Talisman, Melta Bombs, Frag and Krak grenades, Saga of the Warrior Born.
May take up to 2 Fenrisian Wolves, Svangir and Ulfgir – WS4 BS0 S4 T4 W1 I4 A2 Ld6 Sv5+
Insane Bravado - Grants himself and the unit he joins d3 extra attacks on the charge instead of +1.
War Howl – Grants himself and his unit Furious Charge. Also, once per game grants Furious Charge to all units within 12".
Incredible Reflexes - 4+ inv Dodge Save.
Ulrik the Slayer – WS6 BS5 S4 T4 W2 I5 A3 Ld10 Sv2+
Plasma Pistol, Power Weapon, Wolf Tooth Necklace, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless.
Wolf Helm of Russ - Whenever an enemy IC chooses to allocate attacks to Ulrik they first must pass a Ld test, if the test is failed the IC attacking Ulrik will loose all it's attacks.
Slayer’s Oath - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Mentor - At the start of the game, nominate one model (not a unique unit) to have been mentored by Ulrik, this model gets +1 WS to a maximum of 6.
Canis Wolfborn – WS5 BS2 S5 T5 W3 I5 A5 Ld8 Sv3+
2 Wolf Claws, Wolf Tooth Necklace, Wolf Tail Talisman, Frag and Krak grenades.
Mounted on a Thunder Wolf (Fangir). Rending.
Wrath of the Savage - Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him (only useful if more than 5 models in B2B).
Lord of the Wolf Kin - Gives Fenrisian Wolves within 12” Ld8.
The Wolf King - Fenrisian Wolves count as Troops.
Björn the Fellhanded – WS6 BS6 S7 13/12/10 I3 A4
Venerable Dreadnought. Assault Cannon, Dreadnaught CCW (with Built in Heavy Flamer), Wolf Tail Talisman, Smoke Launchers, Saga of Majesty.
May replace Assault Cannon with a Plasma Cannon for Free or Twin Linked Lascannon.
Living relic - If killed he counts as an objective and makes all Space Wolves Fearless.
Ward of the Primarch - 5+ inv save
Ancient Tactician – Space Wolf player may re-roll the dice to determine who gets first turn.
Wolf Lords – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, Belt of Russ, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of Majesty, Saga of the Wolfkin, Saga of the Warrior Born, Saga of the Bear.
Rune Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Runic Weapon, Bolt Pistol, Frag and Krak grenades.
May upgrade to Master of Runes (2 Power per Turn)
May replace Bolt Pistol with Bolter, Plasma Pistol or Storm Bolter.
May replace Power Armour with Runic Armour.
May replace all wargear except Runic Weapon with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, May take Chooser of the Slain
If enemy unit has line of sight to chooser, and the RP makes a shooting attack at that unit his BS is increased by one.
May take Saga of the Beastslayer or Saga of the Warrior Born.
May take any 2 of the following Psychic Powers:
Thunderclap - Psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 AP5 hit.
Living Lightning - D6 S7 AP5 shots with infinite range.
Storm Caller - Cast at start of turn, lasts until the beginning of the next SW Turn. ALL friendly squads within 6" get a 5+ cover save.
Tempest’s Wrath - Cast at start of turn, lasts until the beginning of the next SW Turn. All Skimmers, Jetbikes, Jump Infantry, and units arriving from Deep Strike that end their turn within 24” of the Rune Priest treat all terrain as both Difficult and Dangerous
Fury of the Wold Spirits Psychic shooting attack that can be shot in Freki mode or Greki mode. Both are 12". Freki is S5 AP- Assault 3 and Greki is S4 AP2 Assault 2. Any units taking casualties from it must take a Morale check.
Murderous Hurricane Psychic shooting attack. 1 enemy unit within 18” takes 3d6 S3 AP- hits. Next Turn that unit treats all terrain as both Difficult and Dangerous.
Jaws of the World Wolf - Psychic shooting attack. Measure out 24" and any MCs, Beasts, Cavalry, Bikes, or Infantry touched by the line must pass an Initiative test or be removed from play. Monstrous creatures may subtract 1 from their dice roll.
Wolf Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Crozius Arcanum (Power weapon), Bolt Pistol, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless.
May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Bolter, Combi-weapon.
May replace Power Armour with Runic Armour.
May replace all wargear except Crozius Arcanum with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.
Oath of War - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Battle Leader – WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.
Elites
Wolf Guard – WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades.
Can be assigned to Blood Claw, Swift Claw, Grey Hunter, and Long Fang squads before the game (1 per squad). If they don’t have Terminator Armour, Jump Packs, or Bikes, they can go with Wolf Scouts.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
For every 5 models in the squad, 1 Terminator may replace Storm Bolter with Heavy Flamer, Assault Cannon, or take a Cyclone.
If not Terminator Armour, may take Bike or Jump Pack.
Any WG may take Melta Bombs.
One WG may take the Mark of the Wulfen.
One WG may be upgraded to Arjak Rockfist, the Anvil of Fenris.
Terminators cannot Teleport. May take a Drop Pod, Rhino or Razorback. One unit may take a Land Raider as a dedicated transport
Arjak Rockfist, the Anvil of Fenris (+170pts) - WS5 BS5 S5 T4 W2 I4 A3 Ld9 Sv2+
Wolf Guard Upgrade. Stubborn, Wolf Tooth Necklace, Saga of the bear.
Grimnar’s Champion – May reroll to hit against Independent Characters and Monstrous Creature models.
Foehammer - Thunder Hammer that can be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.
Anvil Shield - Storm Shield that grants a bonus attack on the charge (so +2 total)
Dreadnought – WS4 BS4 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman
May take Drop Pod
Venerable Dreadnought - WS5 BS5 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of Majesty
May take Drop Pod
Ironclad Dreadnought - Not included.
Iron Priests – WS4 BS4 S4 T4 W1 I4 A2 Ld8 Sv2+
Thrall Servitors – WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv4+
Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+
Runic Armour, Servo Arm, Bolt Pistol or Bolter, Thunder Hammer, Frag and Krak grenades.
May take up to 3 Thrall Servitors (+1 to repair roll for each one with a Servo Arm, 2 may replace Arm with Heavy Bolter, Multi Melta, Plasma Cannon) and 4 Cyber Wolves.
May be mounted on a Bike or Thunder Wolf
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Iron Wolf.
Battlesmith - 5+ repairs weapon or restores mobility.
Wolf Scouts – WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv4+
5-10 Wolf Scouts. Bolt Pistol, CCW. Frag and Krak grenades. Infiltrate, Scout, Move Through Cover.
May replace BP or CCW with Bolter or Sniper Rifle.
Squad may take Melta Bombs.
One Scout may replace Bolt Pistol with Flamer, Meltagun, Plasmagun, Heavy Bolter, Missile Launcher.
Two Scouts may replace Bolt Pistol with Power Weapon or Plasma Pistol.
One Wolf Scout may take The Mark of the Wulfen.
Behind Enemy Lines - If held in reserve, may deploy from any board edge on a 3+.
Lone Wolf– WS5 BS4 S4 T4 W2 I4 A2 Ld8 Sv3+
1 Lone Wolf. Bolt Pistol, CCW. Frag and Krak grenades. Fearless.
May replace BP and/or CCW with: Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
May take Melta Bombs Mark of the Wulfen, up to 2 Fenrisian Wolves
A Glorious Death - Concede a Kill Point if they aren’t killed. Feel No Pain and Eternal Warrior
Beastslayer – May re-roll To-Hit against Walkers, Monstrous Creatures and things above T5.
Pack of One – Are not Independent Characters and my never join another unit.
Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+
Wulfen – Removed
Troops
Grey Hunters– WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
5-10 Grey Hunters. Bolter, Bolt Pistol & CCW Frag and Krak grenades.
One Grey Hunter may replace their Bolter with a Flamer, Meltagun, Plasmagun.
If the squad numbers 10 models an additional model may replace their Bolter with one of the above weapons at no additional cost.
One Grey Hunter may replace their Bolt Pistol with Plasma Pistol.
One Grey Hunter may replace their CCW with Power Weapon, Power Fist.
True Grit is gone. May take up to one special Close Combat Weapon.
One Grey Hunter may take The Mark of the Wulfen.
One Grey Hunter may take a Wolf Standard - One use only. Grants a re-roll to any rolls of 1, to hit, to wound, armour saves and possibly Ld in the NEXT assault phase.
May take a Drop Pod, Rhino or Razorback.
Blood Claws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
5 -15 Blood Claws. Bolt Pistol & CCW Frag and Krak grenades.
One Blood Claw may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun.
If the squad numbers 15 models an additional model may replace their Bolt Pistol with one of the above weapons at no additional cost.
One Blood Claw may replace their Bolt Pistol with Plasma Pistol.
One Blood Claw may replace their CCW with Power Weapon, Power Fist.
One Blood Claw may be upgraded to Lukas the Trickster.
Berserk Charge - supposedly grants +2 attacks on the charge (but not for Counter Attack). Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesn’t have a wolf guard leading them they can't shoot.
May take a Drop Pod, Rhino or Razorback
Lukas the Trickster - WS5 BS5 S4 T4 W2 I5 A3 Ld8 Sv3+
Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.
Blood Claw upgrade. Plasma Pistol, Wolf Tooth Necklace, Wolf Tail Talisman, Wolf Claw.
Pelt of the Doppegangrel - All successful To Hit rolls allocated to Lukas (not his squad) must be re-rolled.
Rebellious - Causes his Squad to be capped at his Ld8 regardless of other upgrades.
The Last Laugh - On his death Lukas and the model that killed him are removed then both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed.
*note – It seems both of Lukas’ Special Rules will not work until all of his squad has died.
Transports
Rhino – BS4 11/11/10
Storm Bolter, Smoke Launchers, Searchlight.
Transport capacity 10
May take Dozerblade, Additional Storm Bolter, HK Missile, Seige Shield, Extra Armour.
Razorback – BS4 11/11/10
TL Heavy Bolter, Smoke Launchers, Searchlight.
Transport capacity 6
Replace TL Heavy Bolter with TL Heavy Flamer, TL Assault Cannon, TL Lascannon, Lascannon & TL Plasmagun.
May take Dozerblade, Storm Bolter, HK Missile, Seige Shield, Extra Armour.
Drop Pod – BS4 12/12/12
Storm Bolter
Replace Storm Bolter with Deathwind Launcher.
Transport Capacity of 10 models or 1 Dreadnought.
Inertial Guidance System, Immobile, Drop Pod Assault."
"General info
Codex: Space Wolves - £15.00 US$25.00 €22.50 AU$42.00
To be released Saturday October 3 2009
Advance-order Saturday September 20 2009
Written by Phil Kelly
Rules
Army-wide Special Rules and Wargear
All Space Wolves have ATSKNF, Acute Senses, and Counter Attack.
Sagas – Characters can take special skills called Sagas. You may not double up on Sagas, although Special Characters do not count towards this.
Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks
Saga of the Beast Killer - Re-roll to hit and wound against Walkers and models of T5 or higher
Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls
Saga of the Wolf - Fenrisian Wolves get Ld7 and I5
Saga of the bear - Eternal Warrior
Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase
Saga of the Hunter - Outflank and Stealth
Belt of Russ – 4+ Inv Sv
Chooser of the Slain - Allows a "chooser" marker to be deployed prior to enemy deployment. Enemy cannot infiltrate within 18 inches, and the chooser model cannot be destroyed. Chooser model must be smaller than rune priest.
Fang of Morkai - Makes Space Wolves in attached squad Fearless
Frostblade - +1 Strength Power Weapon
Mark of the Wulfen Model replaces their Attack Characteristic with D6+1 Attacks and also gets Rending. This cannot be combined with special Close Combat Weapons.
Runic Weapons Force weapons, negate any psychic powers on a 4+, and wound daemons on a 2+.
Runic Armour 2+ save and 5+ inv save against psychic shooting attacks.
Thunder Wolf Mount - Grants +1 S and T, Rending and model becomes Cavalry.
Wolf Amulet - 4+ inv Sv
Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.
Wolf Tail Talisman - negates psychic powers targeting the model on a 5+
Wolf Tooth Necklace - hit on 3's in combat
HQ
Leaders of the Pack - HQs are 2 per slot (this does include Special Characters), no two characters may have the same saga, the same psychic powers or the same wargear combination
Logan Grimnar, the Great Wolf – WS6 BS5 S4 T4 W3 I5 A5 Ld10 Sv2+
Eternal Warrior, Stubborn. Wolf Tooth Necklace, Wolf Tail Talisman, Storm Bolter, Belt of Russ, Saga of Majesty.
The Great Wolf - Wolf Guard units count as Troops
Living Legend - Once per battle +1A to all friendly units within 18" until the end of the SW player turn
The High King – Logan and the squad he joins may choose one of the following special rules each turn: Fearless, Tank Hunters, Relentless or Preferred enemy.
The Axe Morkai - allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types.
Njal Stormcaller, Lord of Tempests – WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+
Runic Armour, Bolt Pistol, Frag and Krak grenades saga of Majesty.
Can replace Runic Armour and grenades with Runic Terminator Armour (2+ save, 4+ inv against everything).
Nightwing the Cyber Raven – Chooser of the Slain. Also cause D3 I5 S3 hits on one model in contact with Njal.
Staff of the Stormcaller – Runic Weapon that negate any psychic powers on a 3+.
Master Psyker – Knows all SW Psychic Powers. May cast 3 powers per turn
Lord of Tempests – Njal is shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:
2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One unit within 18" takes D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.
Wolf Lord Ragnar Blackmane – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, Frost Blade, Wolf Tooth Necklace, Wolf Tail Talisman, Melta Bombs, Frag and Krak grenades, Saga of the Warrior Born.
May take up to 2 Fenrisian Wolves, Svangir and Ulfgir – WS4 BS0 S4 T4 W1 I4 A2 Ld6 Sv5+
Insane Bravado - Grants himself and the unit he joins d3 extra attacks on the charge instead of +1.
War Howl – Grants himself and his unit Furious Charge. Also, once per game grants Furious Charge to all units within 12".
Incredible Reflexes - 4+ inv Dodge Save.
Ulrik the Slayer – WS6 BS5 S4 T4 W2 I5 A3 Ld10 Sv2+
Plasma Pistol, Power Weapon, Wolf Tooth Necklace, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless.
Wolf Helm of Russ - Whenever an enemy IC chooses to allocate attacks to Ulrik they first must pass a Ld test, if the test is failed the IC attacking Ulrik will loose all it's attacks.
Slayer’s Oath - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Mentor - At the start of the game, nominate one model (not a unique unit) to have been mentored by Ulrik, this model gets +1 WS to a maximum of 6.
Canis Wolfborn – WS5 BS2 S5 T5 W3 I5 A5 Ld8 Sv3+
2 Wolf Claws, Wolf Tooth Necklace, Wolf Tail Talisman, Frag and Krak grenades.
Mounted on a Thunder Wolf (Fangir). Rending.
Wrath of the Savage - Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him (only useful if more than 5 models in B2B).
Lord of the Wolf Kin - Gives Fenrisian Wolves within 12” Ld8.
The Wolf King - Fenrisian Wolves count as Troops.
Björn the Fellhanded – WS6 BS6 S7 13/12/10 I3 A4
Venerable Dreadnought. Assault Cannon, Dreadnaught CCW (with Built in Heavy Flamer), Wolf Tail Talisman, Smoke Launchers, Saga of Majesty.
May replace Assault Cannon with a Plasma Cannon for Free or Twin Linked Lascannon.
Living relic - If killed he counts as an objective and makes all Space Wolves Fearless.
Ward of the Primarch - 5+ inv save
Ancient Tactician – Space Wolf player may re-roll the dice to determine who gets first turn.
Wolf Lords – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, Belt of Russ, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of Majesty, Saga of the Wolfkin, Saga of the Warrior Born, Saga of the Bear.
Rune Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Runic Weapon, Bolt Pistol, Frag and Krak grenades.
May upgrade to Master of Runes (2 Power per Turn)
May replace Bolt Pistol with Bolter, Plasma Pistol or Storm Bolter.
May replace Power Armour with Runic Armour.
May replace all wargear except Runic Weapon with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, May take Chooser of the Slain
If enemy unit has line of sight to chooser, and the RP makes a shooting attack at that unit his BS is increased by one.
May take Saga of the Beastslayer or Saga of the Warrior Born.
May take any 2 of the following Psychic Powers:
Thunderclap - Psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 AP5 hit.
Living Lightning - D6 S7 AP5 shots with infinite range.
Storm Caller - Cast at start of turn, lasts until the beginning of the next SW Turn. ALL friendly squads within 6" get a 5+ cover save.
Tempest’s Wrath - Cast at start of turn, lasts until the beginning of the next SW Turn. All Skimmers, Jetbikes, Jump Infantry, and units arriving from Deep Strike that end their turn within 24” of the Rune Priest treat all terrain as both Difficult and Dangerous
Fury of the Wold Spirits Psychic shooting attack that can be shot in Freki mode or Greki mode. Both are 12". Freki is S5 AP- Assault 3 and Greki is S4 AP2 Assault 2. Any units taking casualties from it must take a Morale check.
Murderous Hurricane Psychic shooting attack. 1 enemy unit within 18” takes 3d6 S3 AP- hits. Next Turn that unit treats all terrain as both Difficult and Dangerous.
Jaws of the World Wolf - Psychic shooting attack. Measure out 24" and any MCs, Beasts, Cavalry, Bikes, or Infantry touched by the line must pass an Initiative test or be removed from play. Monstrous creatures may subtract 1 from their dice roll.
Wolf Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Crozius Arcanum (Power weapon), Bolt Pistol, Wolf Amulet, Fang of Morkai, Frag and Krak grenades. Fearless.
May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Bolter, Combi-weapon.
May replace Power Armour with Runic Armour.
May replace all wargear except Crozius Arcanum with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.
Oath of War - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Battle Leader – WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.
Elites
Wolf Guard – WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades.
Can be assigned to Blood Claw, Swift Claw, Grey Hunter, and Long Fang squads before the game (1 per squad). If they don’t have Terminator Armour, Jump Packs, or Bikes, they can go with Wolf Scouts.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
For every 5 models in the squad, 1 Terminator may replace Storm Bolter with Heavy Flamer, Assault Cannon, or take a Cyclone.
If not Terminator Armour, may take Bike or Jump Pack.
Any WG may take Melta Bombs.
One WG may take the Mark of the Wulfen.
One WG may be upgraded to Arjak Rockfist, the Anvil of Fenris.
Terminators cannot Teleport. May take a Drop Pod, Rhino or Razorback. One unit may take a Land Raider as a dedicated transport
Arjak Rockfist, the Anvil of Fenris (+170pts) - WS5 BS5 S5 T4 W2 I4 A3 Ld9 Sv2+
Wolf Guard Upgrade. Stubborn, Wolf Tooth Necklace, Saga of the bear.
Grimnar’s Champion – May reroll to hit against Independent Characters and Monstrous Creature models.
Foehammer - Thunder Hammer that can be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.
Anvil Shield - Storm Shield that grants a bonus attack on the charge (so +2 total)
Dreadnought – WS4 BS4 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman
May take Drop Pod
Venerable Dreadnought - WS5 BS5 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of Majesty
May take Drop Pod
Ironclad Dreadnought - Not included.
Iron Priests – WS4 BS4 S4 T4 W1 I4 A2 Ld8 Sv2+
Thrall Servitors – WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv4+
Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+
Runic Armour, Servo Arm, Bolt Pistol or Bolter, Thunder Hammer, Frag and Krak grenades.
May take up to 3 Thrall Servitors (+1 to repair roll for each one with a Servo Arm, 2 may replace Arm with Heavy Bolter, Multi Melta, Plasma Cannon) and 4 Cyber Wolves.
May be mounted on a Bike or Thunder Wolf
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Iron Wolf.
Battlesmith - 5+ repairs weapon or restores mobility.
Wolf Scouts – WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv4+
5-10 Wolf Scouts. Bolt Pistol, CCW. Frag and Krak grenades. Infiltrate, Scout, Move Through Cover.
May replace BP or CCW with Bolter or Sniper Rifle.
Squad may take Melta Bombs.
One Scout may replace Bolt Pistol with Flamer, Meltagun, Plasmagun, Heavy Bolter, Missile Launcher.
Two Scouts may replace Bolt Pistol with Power Weapon or Plasma Pistol.
One Wolf Scout may take The Mark of the Wulfen.
Behind Enemy Lines - If held in reserve, may deploy from any board edge on a 3+.
Lone Wolf– WS5 BS4 S4 T4 W2 I4 A2 Ld8 Sv3+
1 Lone Wolf. Bolt Pistol, CCW. Frag and Krak grenades. Fearless.
May replace BP and/or CCW with: Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
May take Melta Bombs Mark of the Wulfen, up to 2 Fenrisian Wolves
A Glorious Death - Concede a Kill Point if they aren’t killed. Feel No Pain and Eternal Warrior
Beastslayer – May re-roll To-Hit against Walkers, Monstrous Creatures and things above T5.
Pack of One – Are not Independent Characters and my never join another unit.
Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+
Wulfen – Removed
Troops
Grey Hunters– WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
5-10 Grey Hunters. Bolter, Bolt Pistol & CCW Frag and Krak grenades.
One Grey Hunter may replace their Bolter with a Flamer, Meltagun, Plasmagun.
If the squad numbers 10 models an additional model may replace their Bolter with one of the above weapons at no additional cost.
One Grey Hunter may replace their Bolt Pistol with Plasma Pistol.
One Grey Hunter may replace their CCW with Power Weapon, Power Fist.
True Grit is gone. May take up to one special Close Combat Weapon.
One Grey Hunter may take The Mark of the Wulfen.
One Grey Hunter may take a Wolf Standard - One use only. Grants a re-roll to any rolls of 1, to hit, to wound, armour saves and possibly Ld in the NEXT assault phase.
May take a Drop Pod, Rhino or Razorback.
Blood Claws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
5 -15 Blood Claws. Bolt Pistol & CCW Frag and Krak grenades.
One Blood Claw may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun.
If the squad numbers 15 models an additional model may replace their Bolt Pistol with one of the above weapons at no additional cost.
One Blood Claw may replace their Bolt Pistol with Plasma Pistol.
One Blood Claw may replace their CCW with Power Weapon, Power Fist.
One Blood Claw may be upgraded to Lukas the Trickster.
Berserk Charge - supposedly grants +2 attacks on the charge (but not for Counter Attack). Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesn’t have a wolf guard leading them they can't shoot.
May take a Drop Pod, Rhino or Razorback
Lukas the Trickster - WS5 BS5 S4 T4 W2 I5 A3 Ld8 Sv3+
Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.
Blood Claw upgrade. Plasma Pistol, Wolf Tooth Necklace, Wolf Tail Talisman, Wolf Claw.
Pelt of the Doppegangrel - All successful To Hit rolls allocated to Lukas (not his squad) must be re-rolled.
Rebellious - Causes his Squad to be capped at his Ld8 regardless of other upgrades.
The Last Laugh - On his death Lukas and the model that killed him are removed then both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed.
*note – It seems both of Lukas’ Special Rules will not work until all of his squad has died.
Transports
Rhino – BS4 11/11/10
Storm Bolter, Smoke Launchers, Searchlight.
Transport capacity 10
May take Dozerblade, Additional Storm Bolter, HK Missile, Seige Shield, Extra Armour.
Razorback – BS4 11/11/10
TL Heavy Bolter, Smoke Launchers, Searchlight.
Transport capacity 6
Replace TL Heavy Bolter with TL Heavy Flamer, TL Assault Cannon, TL Lascannon, Lascannon & TL Plasmagun.
May take Dozerblade, Storm Bolter, HK Missile, Seige Shield, Extra Armour.
Drop Pod – BS4 12/12/12
Storm Bolter
Replace Storm Bolter with Deathwind Launcher.
Transport Capacity of 10 models or 1 Dreadnought.
Inertial Guidance System, Immobile, Drop Pod Assault."
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